Showing posts with label Polycount. Show all posts
Showing posts with label Polycount. Show all posts
Saturday, November 2, 2013
November PolyCount Noob Challenge
So, the goal is to create this and throw it in an engine, got a month to do it.
Here's my breakdown of what will be modular and unique
Going to be posting this on Polycount, purpose is for improvement of texturing and to learn how to give other people useful feedback
Here's my breakdown of what will be modular and unique
Going to be posting this on Polycount, purpose is for improvement of texturing and to learn how to give other people useful feedback
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