Tuesday, December 10, 2013
Concept Sketchbook Ideation: Prop: Eternal Lantern
This is for my Concept Sketchbook Ideation class. It is a prop for my main hero, Sigurd. It is an eternal lantern. It's a lantern with a
magical stone inside that radiates fire, the wood keeps it going and the
ice encases it all so it will never "die out". Real magical stuff
Friday, November 22, 2013
BLOOM- Game Development Studio
During the summer and throughout the fall semester, I've been very lucky to be apart of a game team from USC. We are creating a 2.5d platformer for PS Vita and PS3. The team is full of super talented artist, programmers, designers, sound, everything. This is some of the work I have done for them so far.
Saturday, November 2, 2013
November PolyCount Noob Challenge
So, the goal is to create this and throw it in an engine, got a month to do it.
Here's my breakdown of what will be modular and unique
Going to be posting this on Polycount, purpose is for improvement of texturing and to learn how to give other people useful feedback
Here's my breakdown of what will be modular and unique
Going to be posting this on Polycount, purpose is for improvement of texturing and to learn how to give other people useful feedback
Friday, May 17, 2013
Antique Potbelly Stove
This was my first attempt at High Poly Modeling, It was modeled all in 3ds max
Final Version of the Prop
Scooter Model
First prop created in Modeling 4 Game with Don. Had to problem solve on how to create clean topology and properly pack UV's
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