Second attempt at hand-painted textures for Lighting and Texture
Showing posts with label 3DS Max. Show all posts
Showing posts with label 3DS Max. Show all posts
Friday, February 21, 2014
Thursday, February 13, 2014
Saturday, January 18, 2014
Tuesday, January 7, 2014
Friday, November 22, 2013
BLOOM- Game Development Studio
During the summer and throughout the fall semester, I've been very lucky to be apart of a game team from USC. We are creating a 2.5d platformer for PS Vita and PS3. The team is full of super talented artist, programmers, designers, sound, everything. This is some of the work I have done for them so far.
Friday, May 17, 2013
Antique Potbelly Stove
This was my first attempt at High Poly Modeling, It was modeled all in 3ds max
Final Version of the Prop
Scooter Model
First prop created in Modeling 4 Game with Don. Had to problem solve on how to create clean topology and properly pack UV's
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